Katamari [Forever]

If you’ve never played a katamari game you should… unless you’re epileptic. This game defines the stereotype that Japanese people are crazy when it comes to entertainment. The latest game in the series, Katamari Forever, is pretty much the same as the previous games; it’s full of bright, colorful, and very random stages.

You play as the prince of the cosmos and the goals of these games are to roll up every object you can onto your katamari ball so the king can turn them into stars and planets. The ball starts small so you can only roll up objects of a certain size but as you grab more you build up the size. In some levels the katamari even gets as big as a planet! Objects range from paperclips to farm animals to whole islands, but aren’t limited to crazy things like mermen, sumo wrestlers on unicycles, and Godzilla.

In Katamari Forever the story is that the king gets knocked on the head by a meteor and falls asleep. The prince and his cousins create a robo-king to take his place but he happens to destroy all the stars in the cosmos. The robo-king needs you to roll up katamaris so he can recreate all the stars and planets. At the same time the king has woken up but he lost his memory. You need to roll up katamaris for the king so he remembers all the objects in the universe and so he can create more stars.

In my opinion the each new katamari game has been harder than the last. Though I wouldn’t consider these games “hard” as you would a shooter or an RPG. Katamari games are more challenging because that’s what each level is; a challenge to get to a certain size or collect the most of a certain type of object. I’ve always liked these games but besides the slightly different story lines and some added features there isn’t much a difference from the first game to the current one. I give the katamari series as a whole a 7/10 for repetition, and Katamari Forever an 8/10.

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